"Christoph Hormann" wrote:
> I think the foreground is not so good in this version.
> You might try using a separate higher resolution
> heightfield for it.
Maybe...
> using such strong and large scale normals is always
> problematic.
I'm not using very strong or large scale normals IMO.
> Using the same pattern for the texture as for the
> heightfield might be useful.
Wouldn't that just give identical results as if I used a gradient y pattern?
> You could make the lower parts more sandy while having
> the higher parts made of stone material.
Or the flatter parts more sandy. So far it was supposed to look like rock
everywhere, but I'll give a combined sand and rock look a try.
Rune
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