"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3c96f059$1@news.povray.org...
> > I wrote a macro for creating approximations for isosurfaces...
>
> Sounds very interesting. With a bit of work that could be really useful.
>
The best optimization would probably work by creating a mesh instead of tons
of objects. However, I'm not sure how to do this. I would probably first
create a 3D array of booleans, each specifying whether or not the object
exists at that point. Then I'd have to cycle through and run tests to find
edges of the object and create triangles. That's the hard part.
Anyways...I've begun rendering crackscape5.pov in 1024x768 AA 0.3 +FN +AM
+R3, and changed the Radiosity from Fast to Normal. It is currently
building the photon maps. It's now amlost 12:30 in the night. I'm heading
to bed. I'll post the current progress tomorrow morning at around 9:30.
-DJ
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