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I'd like the source as well, but really just so I can render it in 1024x768
AA +AM2 +R3 and use it as my desktop. Or you could render it like that for
me so I don't have to.
I wrote a macro for creating approximations for isosurfaces that basically
generates a 3D grid of boxes, useful for isosurfaces that require high
max_gradients, however, to use a detail level high enough to get any good
use out of it creates rather high parsing times. Plus, POV-Ray then takes a
long time creating the bounding slabs when it churns out a few hundred
thousand boxes. It needs lots of optimizations.
-DJ
--
Remove the TRIMBRAKES to reply.
"Corey Woodworth" <cdw### [at] mpinetnet> wrote in message
news:3c96978f$1@news.povray.org...
> Would it be rude of me to ask for the source? I'm really interested in how
> the buildings and roads were created using a pigment. This is very very
cool
> and I wanna try to play with it :)
>
> Thanks,
> Corey
>
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