POV-Ray : Newsgroups : povray.binaries.images : Crackle city mark 3 : Re: Crackle city mark 3 Server Time
16 Aug 2024 04:24:51 EDT (-0400)
  Re: Crackle city mark 3  
From: Tek
Date: 18 Mar 2002 19:23:31
Message: <3c968503@news.povray.org>
Sir Charles W. Shults III <aic### [at] cflrrcom> wrote in message
news:3c966510$1@news.povray.org...
>     This is a simple and fantastic way to make cityscape.  If you throw a
> few oddball things in here and there, like a fountain or a park, nobody
> would question it.  Beautiful work.
>     Now, out of curiosity, how hard would it be to encode a "mezzanine"
> macro in this, making the lowest level of each building a workable first
> floor?  I'll bet simpler than it sounds.

Not too hard to do the texturing for that. All I need is to make the first story
of the texture be a special case... hmm, I might try that :)

I've also been thinking about writing some basic AI to position traffic on the
roads!

--
Tek
http://www.evilsuperbrain.com


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