POV-Ray : Newsgroups : povray.binaries.animations : particle smoke (358kb mpg) : Re: particle smoke (358kb mpg) Server Time
20 Jul 2024 03:21:19 EDT (-0400)
  Re: particle smoke (358kb mpg)  
From: John D  Gwinner
Date: 18 Mar 2002 16:58:15
Message: <3c9662f7@news.povray.org>
You need more particles <G>

Seriously, if you want me to take a crack at a particle plug in for Moray, I
might be able to convert it to C++.

Also, I wonder if this could be used for 'heat shimmer'. I was trying to
duplicate something a while ago with a hot exhaust that doesn't have smoke;
I was using spheres with some IOR set to them.  Do you think this would
work?

                  == John ==

"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C95105D.BA4A1E76@yahoo.com.au...
> I was fixing my wind algorithm over the weekend, and decided to try some
smoke.
> Instead of the usual media filled spheres, or cunnngly textured spheres, I
> decided to try and use _lots_ of small spheres, just to see how it looked.
>
> There are about 1800 particles in any one frame (except the first few, of
> course), being blown about by a very turbulent wind. The texture is simply
rgb
> 0.5 with a transmit component based on particle age.
>
> Doing smoke this way is slow and not terribly effective; I think many more
> particles are needed to pull the effect off. See what you think.
>
> MJL
> --
> prism{0,.1,30#local I=1;#while(I<30)#local B=asc(substr(// Mark James
Lewin
>
"#K?U_u`V[RG>3<9DGPL.0EObkcPF'",I,1))-33;<div(B,10)-4mod(B,10)+5*div(I,21)-
> 6>#local I=I+1;#end,-4pigment{rgb 9}rotate-x*90translate 15*z}//POV-Ray
3.5
>
>


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