POV-Ray : Newsgroups : povray.binaries.images : Textured crackle city : Re: Textured crackle city Server Time
16 Aug 2024 04:16:39 EDT (-0400)
  Re: Textured crackle city  
From: Tek
Date: 18 Mar 2002 16:15:29
Message: <3c9658f1@news.povray.org>
Tom York <tom### [at] compsocmanacuk> wrote in message
news:3c95b5d9$1@news.povray.org...
> I seem to remember reading in the Povray docs that crackle, the
> mightiest of textures, is based on a Voronoi diagram method. If that's
> so, I believe what you may (possibly) be looking for is a texture based
> on the Delaunay triangulation. I don't know if there is such a texture
> built into Pov, though. Perhaps you could render the crackle texture to
> an image, and create some cleverness to extract the triangulation
> from it, he said, in the confident voice of someone who's not going to
> have to code it.
>
> Tom

Eeek! he said in the fearful voice of someone who might try to code it :)

I'm thinking it should be possible to do with pov's functions... Though I have
no idea what Voronoi or Delaunay things are :) I might have to look into it.

--
Tek
http://www.evilsuperbrain.com


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