POV-Ray : Newsgroups : povray.general : Does PovRay support shader? : Re: Does PovRay support shader? Server Time
19 Nov 2024 09:42:50 EST (-0500)
  Re: Does PovRay support shader?  
From: Warp
Date: 18 Mar 2002 15:03:18
Message: <3c964806@news.povray.org>

> With some workarounds all objects in 3.5 can be uv-mapped.

  It's quite difficult to define uv-coordinates for some objects. For
triangles it's extremely trivial (and useful): Each vertex has its own
uv-coordinate. However, for some mathematical surfaces it can be quite
difficult to just decide where to put the uv-coordinates.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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