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> With some workarounds all objects in 3.5 can be uv-mapped.
It's quite difficult to define uv-coordinates for some objects. For
triangles it's extremely trivial (and useful): Each vertex has its own
uv-coordinate. However, for some mathematical surfaces it can be quite
difficult to just decide where to put the uv-coordinates.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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