"Mark James Lewin" <m_j### [at] yahoo com au> wrote
> Reading data for 2000+ particles from file, calculating their next
positions, and
> writing them back to file is not a fast process. There comes a point where
the
> time needed for parsing thousands of particles becomes greater than
rendering a
> few dozen media filled spheres. And unfortunately, this type of smoke sim
needs
> _really_ high particle counts.
>
yeah - after I posted I started writing my own version and it's kinda-sorta
slow and doesn't look as good as yours
jim
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