POV-Ray : Newsgroups : povray.binaries.images : Textured crackle city : Re: Textured crackle city Server Time
16 Aug 2024 04:15:22 EDT (-0400)
  Re: Textured crackle city  
From: DJ Wiza
Date: 18 Mar 2002 02:23:48
Message: <3c959604@news.povray.org>
Nice texturing!  But I don't think it matches the sky.  The buildings look
great for night buildings, but the sky suggests a sunset, which btw, I think
your sun looks really stretched out.  That was one of the things I fixed in
my render.

The roads look great, but you don't see enough of them to really tell how
good they are.  Not sure of the best way to fix that would be though.

-DJ

--
Remove the TRIMBRAKES to reply.
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3c94ec04@news.povray.org...
> I've put some textures onto the city scape I posted a while ago (see
thread "the
> power of crackle"). It's from the camera angle used in DJ Wiza's render
(well,
> more or less) :). The roads are based on the same crackle texture that
describes
> the shape of the buildings, and the windows are just a cell pigment with
some
> window frames added.
>
> I quite like the effect, though I'm going to try a different version with
much
> higher-tech looking buildings (something like the Manga/Anime Ghost In The
> Shell). But what do you folks think of it?
>
> ...And while I'm here, I want to pick your brains: Can anyone come up with
a
> pigment that is perpendicular to crackle? i.e. it has it's junctions in
the
> centre of crackle's points, and it's points on crackle's junctions. Or am
I just
> talking crazy talk?
>
> For anyone who can't guess I want it so I can get dashed lines on the
road, more
> evenly spaced windows, and all these kinds of things :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>


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