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I liked it VERY much! I wonder if the effect would be enhanced if the
spheres had some kind of slight transparency, and using more of them.
Congratulations, you made me loop through your animation dozens of times!!!
Fernando.
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C95105D.BA4A1E76@yahoo.com.au...
> I was fixing my wind algorithm over the weekend, and decided to try some
smoke.
> Instead of the usual media filled spheres, or cunnngly textured spheres, I
> decided to try and use _lots_ of small spheres, just to see how it looked.
>
> There are about 1800 particles in any one frame (except the first few, of
> course), being blown about by a very turbulent wind. The texture is simply
rgb
> 0.5 with a transmit component based on particle age.
>
> Doing smoke this way is slow and not terribly effective; I think many more
> particles are needed to pull the effect off. See what you think.
>
> MJL
> --
> prism{0,.1,30#local I=1;#while(I<30)#local B=asc(substr(// Mark James
Lewin
>
"#K?U_u`V[RG>3<9DGPL.0EObkcPF'",I,1))-33;<div(B,10)-4mod(B,10)+5*div(I,21)-
> 6>#local I=I+1;#end,-4pigment{rgb 9}rotate-x*90translate 15*z}//POV-Ray
3.5
>
>
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