Is there an easy way to make real dents in a metal texture. I don't want to
use normals because I want the dents to actually appear to remove/compress
the metal. In other words along an edge the metal would be missing where
the dent was.
I am making a complex metal structure and would like to create occasional
dents in the metal. I have a crude way of doing this by creating an object
of 5000 small spheres in the same space as the metal object then doing a
difference. Needless to say this is very slow to render. Is there an
easier way to do this? I would use a clear texture mixed with the metal if
I could figure out a way to make polka-dots/spheres as a texture.
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