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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c937d3c@news.povray.org...
> I completely rewrote the textures, and I think it looks nice at a distance
> now, but I'm still not sure it's quite right up close. I did make the
> crackle pattern much smaller, but also moved the camera closer to the
ground
> so that it is now at eye-level.
Looks much better, the bands of different rock look more obvious.
I think the ground normal would look ok if it was mud but I don't think rock
would form that sort of shape as that normally comes from wet mud drying
out, which I don't think the rock would do.
> Kevin, thanks for your sky code, but I ended up making my own from
scratch,
> as I wanted something a bit faster. The clouds seen in this image are made
> of four textured planes, so it renders quite fast.
No probs, I'm sure that the planes are much much faster, not sure why I went
for media with such little effect. Oh well.
Kev
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