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"Tim Nikias" wrote:
> the fire trails way too high, ever seen flames
> about 40 meters high (with such a little area
> burning, that is)?
You're right, I'll try to fix that.
> Again, someone mentioned debris.
That too.
> And generally I'd create the camera zoom and
> focal-point different. You should have it look
> somewhere, suddenly move to the explosion, zoom
> out quickly, and then doing the slower movements
> and zooming like the camera-man is actually
> looking and inspecting the scene.
The current "path" was just a test. Thanks for the suggestion, I'll see what
I can do. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
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