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> So, instead of using calculated centrifuge forces
> (which will be named path-normals, which defines
> better what they are), I used the inertia-calculating
> method Rune mentioned in reply to my fist
> centrifuge animation.
I know I couldn't do that with my (somewhat complete) particle system
> It was some fiddling with the internal algorithms, since
> calculating speed of splines/macros/translation/rotations
> isn't as easy as one might expect, if we want things
> to stay in scale.
>
> But I managed it, as you can see. Reason is, I'm
> pretty firm in my own system by now... ;-)
>
> Inertia now adds 75 percent of speed and direction
> to the original direction and speed of a particle,
> which would be outwards from the actual
> path taken.
>
> Comments, suggestions, criticism?
Cool idea: have the camera follow the glow (spark, whatever) on the inertia
course flying through the particles.
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