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"Tim Nikias" wrote:
> So, instead of using calculated centrifuge forces
> (which will be named path-normals, which defines
> better what they are), I used the inertia-calculating
> method Rune mentioned in reply to my fist
> centrifuge animation.
Very nice!
This is also how it works in reality.
> Inertia now adds 75 percent of speed and
> direction to the original direction and speed
> of a particle, which would be outwards from the
> actual path taken.
I think I mentioned something about using inertia as a percentage (as you
have done), but at second thought I think that's wrong. In reality inertia
is always 100%, but particles may be slowed down quickly due to air
resistance. Maybe you could try that. :)
My own tests with 100% inertia combined with air resistance give nice
results.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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