POV-Ray : Newsgroups : povray.general : NOT Realtime Raytracing ... : Re: NOT Realtime Raytracing ... Server Time
19 Nov 2024 11:40:07 EST (-0500)
  Re: NOT Realtime Raytracing ...  
From: Warp
Date: 14 Mar 2002 17:23:04
Message: <3c9122c8@news.povray.org>
That looked a lot like 1-bounce radiosity, which is pretty much nothing
fancy. It's nothing you couldn't do a lot better-looking with a regular
phong shading model and a proper shadow calculation algorithm.
  If light would have actually *bounced* between surfaces, that would have
been impressive.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.