POV-Ray : Newsgroups : povray.binaries.images : to the honor of the Pov/MegaPov developers : Re: to the honor of the Pov/MegaPov developers Server Time
16 Aug 2024 06:21:04 EDT (-0400)
  Re: to the honor of the Pov/MegaPov developers  
From: Shay
Date: 14 Mar 2002 12:41:19
Message: <3c90e0bf$1@news.povray.org>

news:3c90dd01@news.povray.org...

> Hm. maybe I am wrong but look at the girdle: the bows caused by the round
> shape beeing cut by plain facets. This is created very easily by simply
> cutting a cylinder (which is in fact more realistic to the real creation
> process). Modelling this with a mesh while considering different
proportions
> and cut-types is not that easy (but of course not impossible).

So there are round shapes on the diamond? If this is the case you are
definitely correct. CSG is not only easier, but also provides the true round
edges needed for super-close inspection and certain interiors.

 -Shay


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