> Personally I like them. They simple split SDL into SD and L.
To get a better idea of what I'm talking about, just compare POV-Ray and
PolyRay scene description and include files... While POV-Ray is by far more
superior as a tool, it lacks PolyRay's elegance as a language (i.e.
regardless of what that language is capable of).
We're all artists inside... so does the above mentioned comparison strike a
chord, doesn't it?
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