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Is it possible to get rid of hash marks (#) in front of some SDL statements?
I'm asking about POV4, of course.
Why are they there at all? It took a ve-e-ery long time for me to get
accustomed to several hash marks on a single line in POV SDL files... The
thing is that, in most languages, it is impossible (well, at least not
feasible) -- either # starts a comment, or a preprocessor directive. In
early versions of C preprocessors you could not even have # anywhere but at
position 1 of a line...
So my point is that, with those hash marks, prefixed SDL statements look
like foreign bodies, really. Now that POV-Ray's SDL became more than even a
script (with recent additions, it should be though of as a language... great
language), those hash marks really get in the way and hinder overall
perception.
Thanks,
Vadim.
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