"Josh English" wrote:
> You might be able to speed things up by using a hightfield
> with a pigment function. They render fairly fast.
That won't work well. Completely and almost completely vertical surfaces in
height fields look horrible. And no, it won't help much using a higher
resolution for the height field.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
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