Oooh, a gleaming P-51, one of the sexiest warbirds ever made. Sweet model
too. What are you using to model it? Why not increase the polygon count
dramatically when converting to a mesh. Or are you already working with a
static mesh. When I export my aircraft I use an ungodly amount of
triangles. It takes 15 minutes to parse into POV-Ray, but I can get in real
close with the curves holding up and the edges line up perfectly.
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