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Thorsten wrote:
> Sure, this isn't the optimal solution, but it is not a random design
decision
> or flaw either. And sure it will not be fixed in 3.5 because it is not a
bug.
As you wish.. I just assumed that each layer is put on top of the other,
calculated one after the other; each layer being independant of the other.
That's how textures in POV currently works and that's how surface layers in
real life are independant of each other.. I expect only a few lines of code
exsist to control how much an underlying layer transmits / filters by the
next layer, and it's a puzzle for me that reflection needs to be left out of
this.
Regards,
Hugo
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