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In article <3c888cf0$1@news.povray.org> , "Hugo" <hua### [at] post3teledk> wrote:
> I'll call it a flaw until
> someone convince me it's not. The way reflection is transmitted through
> layers doesn't work, with any POV version.
So how can this be a flaw? It is obviously by design and here is why:
All clears up if you consider how it all used to work before 3.1 when there
was no interior. Back then you could (you still can more or less) create a
layered texture with *different* refraction on each layer - an obviously
nonsensical (and obviously impossible) flexibility caused by the addition of
layered textures. So layered textures are closer to layered pigments,
defining everything for the color part of a texture - you are forgetting that
both _textures_ also have a default finish but not all options make sense when
combined.
Sure, this isn't the optimal solution, but it is not a random design decision
or flaw either. And sure it will not be fixed in 3.5 because it is not a bug.
Of course, for POV-Ray 4.0 a better solution that adds more of the flexibility
you are looking for should and will be considered...
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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