POV-Ray : Newsgroups : povray.beta-test : Strange thing with layered texture : Re: Strange thing with layered texture Server Time
29 Jul 2024 20:15:44 EDT (-0400)
  Re: Strange thing with layered texture  
From: Thorsten Froehlich
Date: 9 Mar 2002 07:22:40
Message: <3c89fe90@news.povray.org>
In article <3c888cf0$1@news.povray.org> , "Hugo" <hua### [at] post3teledk> wrote:

>  I'll call it a flaw until
> someone convince me it's not. The way reflection is transmitted through
> layers doesn't work, with any POV version.

So how can this be a flaw?  It is obviously by design and here is why:

All clears up if you consider how it all used to work before 3.1 when there
was no interior.  Back then you could (you still can more or less) create a
layered texture with *different* refraction on each layer - an obviously
nonsensical (and obviously impossible) flexibility caused by the addition of
layered textures.  So layered textures are closer to layered pigments,
defining everything for the color part of a texture - you are forgetting that
both _textures_ also have a default finish but not all options make sense when
combined.

Sure, this isn't the optimal solution, but it is not a random design decision
or flaw either.  And sure it will not be fixed in 3.5 because it is not a bug.
Of course, for POV-Ray 4.0 a better solution that adds more of the flexibility
you are looking for should and will be considered...

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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