POV-Ray : Newsgroups : povray.general : Real Time Ray Tracing : Re: Real Time Ray Tracing Server Time
19 Nov 2024 11:32:58 EST (-0500)
  Re: Real Time Ray Tracing  
From: Warp
Date: 8 Mar 2002 15:54:08
Message: <3c8924f0@news.povray.org>
Just get a fast-enough computer, make a simple scene and render it
in an animation.
  For example this scene:

camera { location -z*15 look_at 0 angle 35 }
light_source { <100,250,-50>, 1 }
union
{ sphere { -x, 1 }
  sphere { x, 1 }
  sphere { y, 1 }
  box { <-2,0,-1.5><2,-1,1.5> }
  pigment { rgb <1,.5> }
  finish { specular .5 reflection .5 }
  rotate <clock*360, 2*clock*360, .75*clock*360>
}

renders in my computer (1.2GHz Athlon) at 320x240 with +kff500 -ga -f
at about 5 FPS.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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