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Just get a fast-enough computer, make a simple scene and render it
in an animation.
For example this scene:
camera { location -z*15 look_at 0 angle 35 }
light_source { <100,250,-50>, 1 }
union
{ sphere { -x, 1 }
sphere { x, 1 }
sphere { y, 1 }
box { <-2,0,-1.5><2,-1,1.5> }
pigment { rgb <1,.5> }
finish { specular .5 reflection .5 }
rotate <clock*360, 2*clock*360, .75*clock*360>
}
renders in my computer (1.2GHz Athlon) at 320x240 with +kff500 -ga -f
at about 5 FPS.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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