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Timon Christl <chr### [at] arielfmiuni-passaude> wrote:
> and see the difference between the two images. The interpolated version
> shows a shifted texture image. I think it would be correct it the
> interpolation would take the middle of each texel (texture bitmap pixel)
> instead of a texel's corner.
> Is this a bug or a feature?
AFAIK, feature.
3D-cards do the same. Probably also most other renderers.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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