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It's the other way around, I don't want them to recieve shadows, like the
sky_sphere does not recieve a shadow from other objects.
"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3c86ed30@news.povray.org...
> Chris Becker wrote in message <3c86ea12$1@news.povray.org>...
> >Here's my situation, I have a cloud plain and I have a house. Inside the
> >house are several lights which cast shadows. They also have fade_power
and
> >fade_distance modifiers. Now, my render time is extremely slow because
the
> >house is rather complex. However, I take out the clouds and the render
time
> >is pretty fast. The reason for this change, I think, is that POV-Ray is
> >testing for shadows of the house on the clouds, hence doing many tests
> >against a complex object. Is there any way to tell POV-Ray to not test
the
> >plane for shadows? Or is there a trick to get around this somehow?
>
> If you don't want the clouds to cast shadows, you can simply specify
> no_shadow on the cloud object.
>
> --
> Mark
>
>
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