|
|
Hugo wrote:
> if Pov coding = yes
> declare I am very impressed!
The day I code something like this in POV I'm gonna...
Damn, I can't come up with anything witty :)
Anyway, it was modelled with Wings3D. After 3.5 beta ends I'm gonna start
bugging someone to code in subdivison surfaces (I don't think it should be
that hard). This way I don't have to subdivide the model in wings. This will
make the filesizes smaller and allow easily changeable resolution of the
mesh.
> if Poser = yes
> declare I don't know how much credit should be yours and how much is
done
> by the program..
I don't have Poser. I thought about buying the current issue of Computer
Arts beacuse it's supposed to have full version of Poser 3 on te CD. After
some thinking I've decided not to buy it since I don't seem to have any need
for it.
> But in either case, I hardly see the flaws you're talking about.. Though
It
> depends if you want him to be an alien or not.. :o)
See Martin Magnussons post in this thread. He saw the flaws :)
>Will you be trying character animation?
I've played a bit with this model in blender. I have never before modelled
anything like this, nor have I used bones/morphs. So far I've managed to
make some facemorphs and make him smile. I've also built a simple skeleton
and tried some deforming (It wasn't pretty but I guess it was ok for my
first). The joints just aren't built right for animation.
>I must say it looks very good so far.
Thank you.
--
-Jide
Post a reply to this message
|
|