POV-Ray : Newsgroups : povray.binaries.images : For Hugo. Irregular mesh smoothing idea. : Re: Does this look right to you, ABX? Server Time
16 Aug 2024 14:20:44 EDT (-0400)
  Re: Does this look right to you, ABX?  
From: Shay
Date: 6 Mar 2002 15:39:05
Message: <3c867e69$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3c867a5b@news.povray.org...
> Very good. Let me just add that I'm going to turn the heightfield data
> around lathes and let them follow the path of splines. I don't know if
this
> is going to break the non-square type of mesh. It's still a grid. But
these
> turns will, of course, happen before normal calculations.

It's not as slow as I thought it might be, and nothing will break this new
algorithm. As long as the vertices can be put into an n-by-n array, the
algorithm will work.

 -Shay


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