POV-Ray : Newsgroups : povray.binaries.images : For Hugo. Irregular mesh smoothing idea. : Re: Yeaah! I got it to work!! Server Time
16 Aug 2024 16:18:38 EDT (-0400)
  Re: Yeaah! I got it to work!!  
From: Shay
Date: 6 Mar 2002 12:53:33
Message: <3c86579d$1@news.povray.org>

news:opjc8u8qk2a9s20e037adocejo9ccvii6i@4ax.com...
> On Wed, 6 Mar 2002 11:13:31 -0600, "Shay" <sah### [at] simcopartscom> wrote:

> I can be wrong becouse I not studied your sources enough but looking at
> pictures on http://news.povray.org/3c84365e%40news.povray.org your
triangles
> are non-square. Only projection onto xz plane (considering y is up) are
> square.

OH DAMN!!! I really screwed up. I was only thinking about elevating one
vertex in ... (well, not important what I was thinking).
I will implement the method you outlined ASAP. This is really going to slow
the macro down, but as long as you're writing out the results for possibly
hundreds of renders, you may as well get the best results possible.

 -Shay


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