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Hi Shay,
Thank you once again for the various versions of the mesh-smoothing code!
I'll try to implement it today!
> height-field only optimised method for finding the triangle areas
> ....finds the weighted normal
I'm not sure what this is about. Maybe I can find out by reading your code.
Will I be limited in the way I can bend / move the vertices around?
> That will teach me not to PoV at work!
Hmm you know better than me, but if you had the necessary time and decided
to PoV, I surely don't mind! Your new version was done quicker than it would
otherwise have been. :o)
Best regards,
Hugo
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