Things are a little slow at work, so I wrote a new version. New version uses
a height-field only optimised method for finding the triangle areas, so it
is very fast and finds the weighted normal. New version also creates a
#mesh2 output file. I am very busy now so will post the source in a few
minutes when I have time.
-Shay
Shay <shi### [at] houstonrrcom> wrote in message
news:3c84365e@news.povray.org...
> Two pictures here. The first is a wire frame showing how the different
> vertices each have 2 to 8 triangles including them. The second is a
picture
> of the smoothed mesh.
>
> -Shay
>
>
>
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