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On this animation, I am impressed with the overall appearance, but I had
a thought. What if you start "filling" the bottom with a liquid level, like
a sine surface? Now you can fake the number of spheres down to a reasonable
number as the liquid level grows. Just remember that the volume is going to
increase more slowly by the factor of 1/2 over time, due to the wedge shape,
and you can make it a linear level algorithm.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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