POV-Ray : Newsgroups : povray.binaries.images : For Hugo. Irregular mesh smoothing idea. : Re: For Hugo. Irregular mesh smoothing idea. Server Time
16 Aug 2024 08:09:11 EDT (-0400)
  Re: For Hugo. Irregular mesh smoothing idea.  
From: Shay
Date: 5 Mar 2002 10:13:13
Message: <3c84e089@news.povray.org>
!


news:g7n98u4uu4aqisuol998h2j3e3qip2i0or@4ax.com...
> So I assume you use simple averaging of normals.
> You can consider weighted averaging - look into my post at
> http://news.povray.org/3a30d5ac%40news.povray.org

The weighted normals look better. Is this the case with every mesh? This
goes against everything I have seen concerning mesh normals.
By a weighted average, do you mean simply not normalizing the normal of each
triangle?

 -Shay


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