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Hugo <hua### [at] post3teledk> wrote in message
news:3c84dc24$1@news.povray.org...
> Wow, you did it!! :o) That's great! I already had a look at the
> sourcecode. It is well-documented and understandable. I like the long
names
> to variables. Your idea is a much better approch to the many different
> states of a square (2 to 8 faces).
Sometimes it just takes another set of eyes looking at a problem.
>
> Now I'll try to implement it to my code. I create the faces prior to
> deciding which case [/] [\] to use, so this shouldn't happen twice. The
> output should be mesh2, but I think I'll easily solve these things.. I'll
be
> back after a closer look..
>
> I have a working code now, it can't go fully wrong! :o)
> *Thanks!*
Glad it helped. As far as converting to #mesh2. The vertices and normals are
already in arrays, so there will not be any problem writing it out as
#mesh2. I used #mesh because it is easier for another person to read.
I'm looking forward to using your final macro. I experimented last night
with dividing all of the squares with one or the other case, and it does
make a very big difference.
-Shay
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