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I'm busy converting an old scene from Megapov 0.6 to Pov 3.5 and I've
noticed that the caustics from the photons are much dimmer in 3.5. I tried
decreasing the spacing in the photons block, but that just brightened the
crystal
without having much effect on the caustics.
How had the photon implementation changed in 3.5?
Any suggestions as to how I could get the caustics brighter without
messing up the rest of the scene
Abbreviated scene code in p.t.s-f
Thanks
Gail
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#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
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