POV-Ray : Newsgroups : povray.beta-test : Camera - multiple rotations : Re: Camera - multiple rotations Server Time
29 Jul 2024 20:24:16 EDT (-0400)
  Re: Camera - multiple rotations  
From: Slime
Date: 4 Mar 2002 21:25:17
Message: <3c842c8d$1@news.povray.org>
Oh, I'm sorry, the line with "sky" should be

sky vrotate(y,skyangle*180/pi*z)

Although I don't think it actually matters for the purposes of this bug
report.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"Slime" <noo### [at] hotmailcom> wrote in message
news:3c84206e$1@news.povray.org...
> The following scene appeared strange when I rendered with beta 12 (worked
> fine in beta 11):
>
> #declare skyangle = 7.33329;
> #declare rotanglex = -15.386;
> #declare rotangley = -18.6545;
> #declare rotanglez = 11.8777;
>
> camera {
>  location -5*z
>  sky skyangle*180/pi*z
>
>  look_at 0
>
>  rotate x*rotanglex*180/pi
>  rotate y*rotangley*180/pi
>  rotate z*rotanglez*180/pi
> }
>
> sky_sphere {
>  pigment {
>   bozo
>   color_map {
>    [0 rgb 0]
>    [1 rgb 1]
>   }
>  }
> }
>
> It worked when I removed the last two rotations of the camera. Combining
all
> rotations into a single rotation statement didn't help.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>


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