"Christopher James Huff" wrote:
> You can do this now with object attenuation.
> Make a transparent object and use fade_distance,
> fade_power, and fade_color.
Fog and object attenuation have nothing to do with each other.
Fog fades to a specific color regardless of what objects are behind the fog.
Like a transmitting surface.
Attenuation filters light, so the color is multiplied by the color behind
the object. Like a filtering surface.
Rune
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