> I think a more realistic way, is a white scattering media and a colored
> absorption media. For example: this material gives a pinkish
> subsurfacescattering effect:
Thanks! I'll play with this today. :o) I tried media scattering myself but
your results looks better. I'm trying to improve a plastic texture, not skin
texture btw.. As I took a digital photo of some plastic, I noticed this
effect very clearly.. it adds a lot to realism.. Hope I can simulate this
(without blowing render time)
Thanks again.
Hugo
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