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> > > Is this pure POV-Ray? Any chance that we can see the code?
> > hmmm, I only have the wax version, overwrote the others... Maybe I
could
> > recreate the skin and stone version. I'll see what I can do :)
> I'm very interested in this! I'd very much like the code for the wax
> version! Do you use media or ... povman?
I used a white scattering media and a filtering colored surface, but I think
that's not the most realistic way to do these things.
I think a more realistic way, is a white scattering media and a colored
absorption media. For example: this material gives a pinkish
subsurfacescattering effect:
material {
texture {
pigment {
rgbf 1
}
finish {
ambient 0
specular 1 roughness .01
}
}
interior {
media {
#declare Color=<1,.5,.25>;
#declare opacity=1;
#declare Diffuse=.8*opacity;
scattering {1,10*Diffuse extinction (1/(Diffuse+.0001))*opacity*1.75}
absorption rgb (1-Color)*10*Diffuse
intervals 50
samples 1,150
method 3
}
caustics .1
}
}
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"I'm spinning!"
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