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> Yeah, and how do you know the normals of those triangles? By
> interpolating between vertex positions (which is the only info
> available to the hf code) or are you using info from the generating
> pattern?
Zeager posted his code in p.b.s-f
The normals are derived from the vertices.
>>How does POV-Ray smooth height_fields? The results aren't really good in
>>any case.
>What do you expect? It's only a guess at the normals, after all.
That's true, but a good guess, after all.. The native HF should be able to
look as good as Zeager's IMO.
Regards,
Hugo
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