POV-Ray : Newsgroups : povray.general : Specular colors and maps : Specular colors and maps Server Time
19 Nov 2024 11:49:34 EST (-0500)
  Specular colors and maps  
From: Hugo
Date: 2 Mar 2002 14:27:38
Message: <3c8127aa@news.povray.org>
Hello folks!

Recently, Shay and Michael Smith were talking about filtering specular
highlights in POV.. Normally it's not possible, but I made a "workaround"
last month, and now I've posted the code in p.b.s-f.

It does more than coloring specular highlights.. It takes 3 input maps:
Pigment map, bump map, and reflection map. Yes, you also get the ability to
use reflection / specular maps in your textures.. This means, some parts of
the texture can be more shiny and reflective than others.. A well-known
feature in most raytracers.

But please note, that due to a flaw in POV's layered textures, only specular
mapping works.. Not reflection mapping.. :o/  For now..

Also note that specular filtering doesn't give you very strong colored
results ... if you can improve this, let me know!

Regards,
Hugo


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