|
|
Hello folks!
Recently, Shay and Michael Smith were talking about filtering specular
highlights in POV.. Normally it's not possible, but I made a "workaround"
last month, and now I've posted the code in p.b.s-f.
It does more than coloring specular highlights.. It takes 3 input maps:
Pigment map, bump map, and reflection map. Yes, you also get the ability to
use reflection / specular maps in your textures.. This means, some parts of
the texture can be more shiny and reflective than others.. A well-known
feature in most raytracers.
But please note, that due to a flaw in POV's layered textures, only specular
mapping works.. Not reflection mapping.. :o/ For now..
Also note that specular filtering doesn't give you very strong colored
results ... if you can improve this, let me know!
Regards,
Hugo
Post a reply to this message
|
|