I don't think that it's practical to write a smoothing macro for all meshes,
although I think Warp did one. The calculations just take too long and
require that the user construct specific types of arrays to put into the
macro(at least coding it in PoV.) It's so much faster to just create a
little algorithm for whatever case on which you happen to be working.
-Shay
"Hugo" <hua### [at] post3teledk> wrote in message
news:3c8105e5@news.povray.org...
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