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Things are moving forwards! :o) I just wonder why you're using media
(probably as an "atmosphere") instead of fog + spheres of media around bulps
.... it would save you many hours rendering! Here's a quick code for media
bulps, written by Warp.
Regards
Hugo
#macro Glow(GlowColor, Scale)
sphere
{ 0, 1 hollow no_shadow
pigment { rgbt 1 }
interior
{ media
{ emission 1/Scale
density
{ spherical density_map
{ [0 rgb 0][.5 rgb GlowColor*.5][1 rgb 1]
}
}
samples 1,1 intervals 1 confidence .1 // quite fast settings
method 3
}
}
scale Scale
}
#end
camera { location -z*10 look_at 0 angle 35 }
plane { y,-2 pigment { checker rgb 1, rgb .5 } }
light_source
{ <-1.5,1,0>, <1,.5,0>
looks_like { Glow(<1,.5,0>, .5) }
}
light_source
{ <2,.5,0>, <0,.5,1>
looks_like { Glow(<0,.5,1>, 1) }
}
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