POV-Ray : Newsgroups : povray.beta-test : Beta 11 vnormalize/#debug/#read crash : Re: Beta 11 vnormalize/#debug/#read crash Server Time
29 Jul 2024 22:34:12 EDT (-0400)
  Re: Beta 11 vnormalize/#debug/#read crash  
From: Warwick Barnes
Date: 1 Mar 2002 00:21:34
Message: <3c7f0fde@news.povray.org>
G'day again, (having pressed the wrong button on my newsreader the first
time, this will now hopefully get through...)

I've just run the code again on the same computer. On the first two runs it
does as you describe (temp file with "-1.#IND..." in it) but on the third
run it crashed into the endless sequence of "memory for message string"
boxes.

I've also just run the code on an Armada E500 laptop (Win2K SP2 also) and it
crashed on the first run with:

----------

pvengine.exe - Application Error. The instruction at 0x77fcb892" referenced
memory at "0x3a450054". The memory could not be "written".

----------

I re-ran PovRay, commented-out the #debug line and ran the script 12 times.
It 'worked' (ie gave the "expected float constant" error) each time. I
un-commented the #debug and ran the code again. It crashed on the third run.

The #debug may have nothing to do with it ... maybe it's just co-incidence
but I'm not sure. There have been some other strange things happening with
#read and #write but I haven't been able to isolate them yet...

Warwick



"bob h" <omn### [at] charternet> wrote in message
news:3c7c538e@news.povray.org...
> On WinXP here, using the beta.11.icl.win32 which i suppose you also are
> using, I get the tmp file opened showing:
> <-1.#IND,-1.#IND,-1.#IND>
>
> Removing the #debug line has no effect that I can see.
>
> bob h
>
> "Warwick Barnes" <war### [at] barnesquinncom> wrote in message
> news:3c7c3ac7$1@news.povray.org...
> >
> > When runnning PovRay Beta 11 on Windows 2000 SP2, the following code
> > produces either
> >
> > 1. A normal PovRay "explected float constant" error
> > 2. Endless "Unable to allocate memory for message string" dialog boxes
> > 3. A crash and instant exit from PovRay
> >
> > If I remove the #debug line from the following code, it no longer
> crashes...
>
>
>


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