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Sorry, I again
Instead "ent", correct is "pigment".
This is the last my message today.
Anto
"Anto Matkovic" <ant### [at] matkoviccom> wrote in message
news:3c7eb01c@news.povray.org...
> Ooops, correct is:
> #declare hair_tex_aniso =
>
> texture{
>
>
> shader{
> shader_file "aniso.slp"
> "xroughness" 0.1
> "yroughness" 0.7
> "brush_direction" <0,0.5,0>
> "Kd" 1
> "Ka" 1
> "Ks" 1.4
> "Cs" hair_color
> }}
> finish{ambient 0.2 diffuse 0.32}
> normal {bozo 0.2 scale hair_scale}
> }
>
> #declare hair_tex_standard =
> texture{
> pigment{
> hair_color}
> finish{ambient 0.2 diffuse 0.6 specular 0.4 roughness 1/100 metallic 1}
>
> }
> #declare hair_texture = texture { bozo scale hair_scale
> texture_map {[0 hair_tex_aniso]
> [0.3 hair_tex_aniso]
> [0.6 hair_tex_standard]
> [1 hair_tex_standard]}warp { reset_children}}
>
>
>
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