POV-Ray : Newsgroups : povray.general : Here's a laugh! : Re: Here's a laugh! Server Time
19 Nov 2024 13:38:30 EST (-0500)
  Re: Here's a laugh!  
From: CJ
Date: 27 Feb 2002 13:21:03
Message: <3c7d238f$1@news.povray.org>
Yes,
but in 4 we will have pong 3d
;^P


--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom

Ben Chambers <bdc### [at] yahoocom> wrote in message
news:3c7d03b8@news.povray.org...
>
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:3c7cfeee@news.povray.org...
> > Hugo <hua### [at] post3teledk> wrote:
> > >> > yes, but you can raytrace today on a pc with ...-2 fps. so in
> >
> > > He was right you know.. 2 fps = 2 frames per season..
> >
> >   If I make a simple scene with a couple of reflecting spheres and boxes
> > which rotate, and render an animation at 320x240 (no aa), with the
status
> > stream turned off, POV-Ray for windows can render it at about 5 frames
per
> > second in my computer.
> >   This is almost real-time. The objects really rotate in the render
window
> > (if I make the rotation slow enough, it doesn't even look jumpy).
>
> Wow... in ten years, we'll be able to play raytraced Marble Madness! :)
>
> ...Chambers
>
>
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