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"Lieut_Data" <lIe### [at] yahOOcom> wrote in message
news:3c7bec2d@news.povray.org...
<snip>
Most transformations take place relative to <0,0,0>. This is particularily
important in relation to scaling and rotating.
Try scaling both
sphere{0,1}
and
sphere{<1,0,0>,1}
by and equal amount
Try rotating the two by an equal amount around y as well. When the result
doesn't suprise you and indeed seems blindingly obvious, then you know you've
got the essentials of POV's co-ordinate system....
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