<Pet### [at] nymaliasnetalmost> wrote
>
> I have recently been wrestling with this problem as well.
I think I will end up with what I am using now. I forced my macro to
also generate a GraphObjectTexture that I can use on any object (see
p.b.i.). The paper only uses two dimensions and then I duplicate the
textured object to make three walls, so the GraphPaperTexture doesn't really
work on an object.
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