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Hugo wrote:
>> (of course I know sphere sweeps are slow in nature).
>
> I wonder why spheresweeps exsist in POV at all.. I may sound negative, but
> these shapes can be achieved with cones and render much quicker! I know
Hmmm... try to use several copies of the object, and you will see it is
not really quicker. Something as smooth as a sphere_sweep will take a lot
of cones and spheres, wich declared and repeated a lot of times can be a
real pain. Sphere_sweeps can be repeated with lower cost in rendering
times, at least from my recent experience with 3.5.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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