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In article <3c756fc2@news.povray.org> , Warp <war### [at] tagpovrayorg> wrote:
>> No, it won't help. Mipmapping just moves the problem to a preprocessing
>> stage and in general is nearly pointless for raytracing.
>
> If it works in scanline rendering, it can work in the exact same way in
> raytracing.
I did not say it can't work, I said it is pointless. How do you think the
mipmaps are created? What kind of "more advanced" interpolation does a paint
program use/support that will increase quality compared to POV-Ray image map
interpolation and adaptive antialiasing? The answer is that there is no such
interpolation algorithm...
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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